2110-8888 Odlin Crescent

Richmond BC Canada

201-2055 152 Street

Surrey BC Canada

(Portfolio Development Only)

778-297-6628

604-385-9920

  • Facebook
  • YouTube
  • Instagram

WeChat Subscription

​微信公众号

WeChat Account

​微信号

© Copyright All Rights Reserved | NPC COLLEGE OF ARTS AND DESIGN 2020

TERM 1 COURSE OUTLINES

Drawing Fundamentals

Course Description​

Developing strong fundamental drawing skills that will support your entire career trajectory.  In this course you will learn the fundamental techniques and principles for sketching and drawing for a wide range of roles in the animation, game, and film production industries.  In addition, you will be introduced to digital drawing using Wacom Cintiqs/Tablets.  Master the basics—you will utilize your fundamental skills again and again in future coursework to solve more complex design problems.   

Learning Objectives

Upon completion of this course, students will:

  1. Utilize the concept art pipelines.

  2. Utilize a variety of drawing and traditional paint media including, pencils, pens, charcoal, markers, watercolour and acrylic, for example.

  3. Utilize and explore drawing principles including line, form, shape, silhouette, composition, volume, light and shadow, for example.

  4. Build your visual reference library.   

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Intro to Perspective 1

Course Description​

It is as easy as 1, 2, and 3 point perspective.  Deep and strong understanding of perspective is a fundamental component in all concept design.  In this course you will gain confidence and familiarity using perspective techniques to draw vehicles, objects, and architectural environments.  By the end of this course you will be prepared to select and utilize perspective appropriate perspective techniques in future coursework.    

Learning Objectives

Upon completion of this course, students will:

  1. Demonstrate basic understanding of 1, 2, and 3-point perspective.

  2. Use perspective techniques to draw vehicles, objects, and architectural environments.

  3. Identify, select, and demonstrate sound approaches for setting up 1, 2, and 3 point perspective.

  4. Explore the role and function of perspective in making authentic and believable concept designs.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Visual Communications 1

Course Description​

Students in this course will learn the fundamentals of composition, lighting, and design principles.  Working from a design brief that encompasses a character, an environment and a vehicle or object, you will aim to communicate a story to the viewer.  Practice using composition, lighting, and mood to direct the viewer’s attention to key story elements.  This course and project will provide you with an opportunity to enhance your storytelling skills for future and more complex projects in Visual Communications 2.   

Learning Objectives

Upon completion of this course, students will:

  1. Aim to a story by using composition, lighting and design principles.

  2. Produce designs and concepts in service to a script, story, or theme.

  3. Explore the design process (i.e., research, refine, and design a basic character, vehicle, prop + environment design).

  4. Explore basic design skills that display a knowledge of anatomy, perspective and design.

  5. Adapt to the direction that is provided by the Instructor.

  6. Practice constructive and supportive interpersonal and communication skills during class.Deliver a presentation to your instructor and classmates.  

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Intro to Digital Painting 1

Course Description​

Photoshop is one of the concept designer’s most essential tools for professional work in animation, games, and film. From learning hot keys to making your first digital designs, this course provides a strong foundation for future course work and industry practice.   

Learning Objectives

Upon completion of this course, students will:

  1. Demonstrate proficiency navigating the Photoshop interface, locating a wide range of tools, and utilizing effects, layers, and masks in their design.

  2. Explore light, form, and colour in the design of objects, characters, and environments

  3. Gain familiarity with digital imaging jargon and the language of design.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Design Sketching

Course Description​

Employers in the field media arts and design need to hire artists who are able to draw efficient and compelling designs.  Whether you have lots of experience drawing or very little, this course will help you build confidence sketching from visual references and develop your visual library.  From military gear to simple objects, you will practice drawing efficiently from life and images in your sketch book.  By the end of this course you will be able to utilize your visual library for future projects.   

Learning Objectives

Upon completion of this course, students will:

  1. Grow their visual library for them to use later on during the program.

  2. Utilize a variety of traditional drawing media such as pencils, pens, charcoal, markers, etc.

  3. Gain familiarity with drawing jargon and the language of design.

  4. Produce quick sketch ideas and iterations to inform on intent as briefed.

  5. Explore design and colour principles in the production of design.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Figure & Anatomy Drawing 1

Course Description​

A fundamental understanding of anatomy is essential for human and creature design in production. From stick figures to complex characters, in this course you will be introduced to the basics of human and animal anatomical structures.  By the end of this course you will be able to block out basic character shapes, forms, structures and identify and describe basic anatomical features.

Learning Objectives

Upon completion of this course, students will:

  1. Draw basic figures

  2. Depict the figure in a variety of poses as well as practice foreshortening.

  3. Practice simplifying the figure to: ellipses, cubes, circles, and triangle forms.

  4. Practice drawing the human figure with the aim of accuracy and to represent proportional relationships of the body’s parts to the whole.

  5. Explore mood through the expressive use of drawing materials.

  6. Practice using key principles including line of action.

  7. Describe anatomical characteristics and features.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.