Character Design 2

Course Description​

Utilizing the design process and the skills that you learned in Character Design 1, in this course you design more complex human and animal characters on paper and in Photoshop. In this course you will create your designs in service to a script provided by your instructor.  You will participate in group critiques as well as pitch your design concepts.  By the end of this course you will be more confident in your character design process and be ready to tackle more complex project work.

Learning Objectives

Upon completion of this course, students will:

  1. Design more characters and animals using different styles (e.g., cartoony, realistic, exaggerated, thematic).

  2. Enhance proficiency with the design process (i.e., research, refine, and design basic and authentic characters).

  3. Produce intermediate to advanced character designs in service to a script, story, or theme.

  4. Adapt to the direction and deadlines provided by the Instructor.

  5. Providing clear and constructive written and verbal feedback to other members of your class.

  6. Develop a visually compelling and professional pitch for your instructors and classmates.  

  7. Build upon the figure drawing and anatomy principles learned in previous terms (e.g., proportional relationships, visual distortions, exaggerations, mood, and expression).

  8. Execute character and animal designs on paper and in Photoshop.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Environment Design 2

Course Description​

Build an environment based on a story provided by your instructor and enhance the design skills that you learned in previous course work.  In this course you will design various intermediate to advanced level environments in Photoshop, Maya, and Sketchup.  By the end of this course you will gain greater familiarity and practice with  the environment design process and be ready to tackle major projects.

Learning Objectives

Upon completion of this course, students will:

  1. Create more complex environment designs using Adobe Photoshop.

  2. Develop intermediate proficiency with the design process (i.e., research, refine, and design basic and authentic environments).

  3. Produce environment designs and concepts in service to a script, story, or theme.

  4. Adapt to the direction and deadlines that are provided by the instructor.

  5. Provide clear and constructive written and verbal feedback to other members of their class.

  6. Deliver visually compelling and professional presentations and/or pitches to instructors, guests, and class/peers.  

  7. Grow their skills and expertise with 1, 2, and 3 point perspective, drawing fundamentals, and design sketching.

  8. Develop digital environmental design skills using Maya.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Advanced Figure & Anatomy Drawing 

Course Description​

Hook: Building on Figure & Anatomy Drawing 1, you will further develop your understanding and skill representing human and animal forms and their anatomical features. Level: You will explore more complex action-poses and character development from model poses. Connect to Future Study and Industry: By the end of this course you will be able to further enhance your skills/approaches for blocking out animal and human characters on paper and in Photoshop.  You will produce studies focusing on quality of line work, weight, proportion, and use of colour.  

Learning Objectives

Upon completion of this course, students will:

  1. Design simple and more complex animal and human characters.

  2. Depict the figure in a variety of poses as well as properly use foreshortening.

  3. Draw the human figure accurately and to represent proportional relationships of the body’s parts to the whole.

  4. Exaggerate, simplify, stylize, or distort visual elements and proportions to interpret expressive qualities.

  5. Simplify figure to ellipses, cubes, circles, and triangle forms.

  6. Evoke mood through the expressive use of drawing materials.

  7. Demonstrate conceptual development.

  8. Practice character design on paper and in Photoshop.

  9. Add value to class dynamics by providing clear and constructive verbal feedback to other classmates.

  10. Complete memory sketches.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

 

Prop Design 2

Course Description​

In this course you will further explore the relationship between form and function through the creation of original props.  Working from design briefs and utilizing drawing, perspective, and design skills that you learned in previous course work, you will create more complex prop designs.  Assignments will emphasis points of view and narrative elements provided by your industry instructor.  By the end of this course you will be able to render props on paper, in Photoshop, as well as in Maya and illustrate a variety of perspective, orthographic views, and turntables  in preparation for more advanced coursework.

Learning Objectives

Upon completion of this course, students will:

  1. Create more complex prop designs following the complete design process.

  2. Employ a variety of perspective, drawing, and design techniques to illustrate the prop in all dimensions/views.

  3. Use thumbnails for quick perspective explorations.

  4. Draw organic and hard surface forms in perspective.

  5. Utilize industry jargon and key terms.

  6. Add value to group discussions by providing clear and constructive verbal feedback to other members of the team.

  7. Present your designs to your instructor and classmates.

  8. Use Maya as an asset to block out the basic shape of the prop and for final rendering.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

TERM 3 COURSE OUTLINES

Visual Communication 3

Course Description​

Produce a fully finished, professional quality design package from a script that you will author.  Working from your own script design you will design characters, environments, vehicles, and/or props.  You will aim to zero in on specific details in your narrative, and create compelling designs that focus the audience attention on key story elements.  Your final output will be polished and fully rendered using a range of techniques such as Maya, Z-Brush, Keyshots, and V-Ray rendering software.  This course and project will provide you with an opportunity to prepare for future coursework and the development of finished portfolio work.

Learning Objectives

Upon completion of this course, students will:

  1. Produce designs and concepts in service to a script that is authored by the student..

  2. Tell a compelling story by using advanced composition, lighting and design principles.

  3. Refine their design process (i.e., research, refine, and design a basic character, vehicle, prop + environment design).

  4. Demonstrate intermediate to advanced design skills that display a knowledge of anatomy, perspective and design.

  5. Adapt to the direction that is provided by your Instructor.

  6. Utilize digital software to enhance the finish and quality of design including Maya, Z-Brush, Keyshots, and V-Ray.

  7. Demonstrate strong interpersonal and communication skills during class and team-work.

  8. Deliver a visually compelling and professional pitch to your instructor and classmates.

  9. Use design jargon and key terms when communicating in writing and orally.

  10. Meet deadlines established by your instructor.

  11. Write a compelling script scene for a game, animation, or film.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Intro to 3D Modelling

Course Description​

Maya is one of the concept designer’s most essential tools for professional work in animation, games, and film. From learning hotkeys to rendering your first 3D designs, this course provides a strong foundation for future course work and industry practice.  

Learning Objectives

Upon completion of this course, students will:

  1. Demonstrate basic proficiency navigating the Maya interface, locating a wide range of tools, and utilizing modeling tools, navigation tools, rendering, lighting, and texturing  in their designs.

  2. Create basic, blocked-out, simple 3D models as a starting place for prop, environment, and character design work in Photoshop.

  3. Explore light, form, texture, and colour in the design of 3D objects.

  4. Gain familiarity with 3D jargon and the language of Maya.

  5. Add value to group discussions by providing clear and constructive verbal feedback to other members of the class or team.

  6. Present your 3D designs to your instructor and classmates.

  7. Adapt to the direction and deadlines provided by your instructor.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Main Campus

2110-8888 Odlin Crescent

Richmond BC Canada

​V6X 3Z8

Surrey Campus

201-2055 152 Street

Surrey BC Canada

​V4A 4N7

(Portfolio Development Only)

778-297-6628

604-385-9920

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