TERM 2 COURSE OUTLINES

Visual Communication 2

Course Description​

Students in this course will learn the fundamentals of composition, lighting, and design principles.  Working from a design brief that encompasses a character, an environment and a vehicle or object, you will aim to communicate a story to the viewer.  Practice using composition, lighting, and mood to direct the viewer’s attention to key story elements.  This course and project will provide you with an opportunity to enhance your storytelling skills for future and more complex projects in Visual Communications 2.   

Learning Objectives

Upon completion of this course, students will:

  1. Aim to a story by using composition, lighting and design principles.

  2. Produce designs and concepts in service to a script, story, or theme.

  3. Explore the design process (i.e., research, refine, and design a basic character, vehicle, prop + environment design).

  4. Explore basic design skills that display knowledge of anatomy, perspective and design.

  5. Adapt to the direction that is provided by the Instructor.

  6. Practice constructive and supportive interpersonal and communication skills during class. Deliver a presentation to your instructor and classmates.  

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Intro to 3D Modeling

Course Description​

Maya is one of the concept designer’s most essential tools for professional work in animation, games, and film. From learning hotkeys to rendering your first 3D designs, this course provides a strong foundation for future course work and industry practice.  

Learning Objectives

Upon completion of this course, students will:

  1. Demonstrate basic proficiency navigating the Maya interface, locating a wide range of tools, and utilizing modeling tools, navigation tools, rendering, lighting, and texturing  in their designs.

  2. Create basic, blocked-out, simple 3D models as a starting place for prop, environment, and character design work in Photoshop.

  3. Explore light, form, texture, and color in the design of 3D objects.

  4. Gain familiarity with 3D jargon and the language of Maya.

  5. Add value to group discussions by providing clear and constructive verbal feedback to other members of the class or team.

  6. Present your 3D designs to your instructor and classmates.

  7. Adapt to the direction and deadlines provided by your instructor.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Figure & Anatomy Drawing 2

Course Description​

Building on Figure & Anatomy Drawing 1, you will further develop your understanding and skill representing human and animal forms and their anatomical features. You will explore more complex action-poses and character development from model poses. By the end of this course you will be able to further enhance your skills/approaches for blocking out animal and human characters.  You will produce studies focusing on quality of line work, weight, proportion, and use of colour.  

Learning Objectives

Upon completion of this course, students will:

  1. Design simple and more complex animal and human characters.

  2. Depict the figure in a variety of poses as well as properly use foreshortening.

  3. Be able to simplify figure to: ellipses, cubes, circles, and triangle forms.

  4. Draw the human figure accurately and to represent proportional relationships of the body’s parts to the whole.

  5. Exaggerate, simplify, stylize, or distort visual elements and proportions to interpret expressive qualities.

  6. Evoke mood through the expressive use of drawing materials.

  7. Demonstrate conceptual development.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Prop Design 1

Course Description​

Explore the relationship between form and function through design assignment briefs for original props.  Utilizing drawing, perspective, and design skills that you learned in previous course work, you will create simple props with the aim of representing accurate and different views as well as close-up beauty details.  Assignments will emphasis points of view including orthos, texture callouts, final detailed renders,  and narrative elements provided by your industry instructor.  By the end of this course you will be able to render props on paper and in Photoshop in preparation for more advanced coursework.

Learning Objectives

Upon completion of this course, students will:

  1. Create simple props following the complete design process.

  2. Employ a variety of perspective, drawing, and design techniques to illustrate the prop in all dimensions/views.

  3. Use thumbnails for quick perspective explorations.

  4. Utilize industry jargon and key terms.

  5. Add value to group discussions by providing clear and constructive verbal feedback to other members of the team.

  6. Present your designs to your instructor and classmates.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

 

Character Design 1

Course Description​

From Tomb Raider to Skyrim, characters are the backbone of storytelling in creative media.  Concept Artists must be able to efficiently design appealing characters.  Utilizing the design process and the skills that you learned in figure drawing, in this course you design various human and animal characters.  By the end of this course you will be able to gain confidence in the character design process and be ready to tackle more complex character assignments in future coursework.

Learning Objectives

Upon completion of this course, students will:

  1. Design basic characters.

  2. Build upon the figure drawing and anatomy principled learned in term 1 (e.g., proportional relationships, visual distortions, exaggerations, mood, and expression).

  3. Develop proficiency with the design process (i.e., research, refine, and design basic and authentic characters).

  4. Produce character designs and concepts in service to a script, story, or theme.

  5. Adapt to the direction that is provided by the Instructor.

  6. Providing clear and constructive written and verbal feedback to other members of your class.

  7. Deliver visually compelling and professional presentations to instructors, guests, and class/peers.  

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Environment Design 1

Course Description​

From Uncharted to GTA, environments are an incredibly vital part of storytelling in open world games, film, and animation.  Concept Artists must be able to design appealing environments.  Utilizing the design process and the skills that you learned in perspective, drawing fundamentals, and design sketching, in this course you will design various simple environments.  By the end of this course you will be able to gain confidence in the environment design process and be ready to tackle more complex environment assignments in future coursework.

Learning Objectives

Upon completion of this course, students will:

  1. Create simple basic environment designs using Adobe Photoshop.

  2. Develop proficiency with the design process (i.e., research, refine, and design basic and authentic environments).

  3. Adapt to the direction and deadlines that are provided by the instructor.

  4. Provide clear and constructive written and verbal feedback to other members of their class.

  5. Deliver visually compelling and professional presentations to instructors, guests, and class/peers.  

  6. Grow their skills and expertise with 1, 2, and 3 point perspective, drawing fundamentals, and design sketching.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.