TERM 4 COURSE OUTLINES

Character Design 3

Course Description​

Utilizing the design process and the skills that you learned in Character Design 2, in this course you design advanced human and animal characters on paper, in Photoshop, Maya, and Z-Brush. In this course you will create your designs in service to your own script.  You will participate in group critiques as well as pitch your design concepts.  By the end of this course you will become more confident in your character design process and create a fully finished/professional character package.  

Learning Objectives

Upon completion of this course, students will:

  1. Design advanced characters and animals using different styles (e.g., cartoony, realistic, exaggerated, thematic).

  2. Demonstrate a more refined design process (i.e., research, refine, and design basic and authentic characters).

  3. Produce an advanced character design package in service to a script, story, or theme.

  4. Adapt to the direction and deadlines that are provided by the Instructor.

  5. Provide clear and constructive written and verbal feedback to other members of your class.

  6. Pitch a compelling character package for your instructors, and classmates.  

  7. Competently utilize figure drawing and anatomy principles learned in previous terms (e.g., proportional relationships, visual distortions, exaggerations, mood, and expression).

  8. Execute character and animal designs on paper, in Photoshop, Maya, and Z-Brush.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Environment Design 3

Course Description​

Build an environment based on a story that you have authored.  In this course you will write your own script and design an advanced environmental design package in Photoshop, Maya, and Sketchup.  By the end of this course you be ready to tackle your senior entertainment project.

Learning Objectives

Upon completion of this course, students will:

  1. Create advanced environment designs using Adobe Photoshop, Maya, and Sketchup.

  2. Develop advanced proficiency with the environmental design process (i.e., research, refine, and design basic and authentic environments).

  3. Produce environment designs and concepts in service to their own original script.

  4. Adapt to the direction and deadlines that are provided by the instructor.

  5. Provide clear and constructive written and verbal feedback to other members of their class.

  6. Deliver visually compelling and professional presentations and/or pitches to instructors, guests, and class/peers.  

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Prop / Vehicle Design 3

Course Description​

In this course you will develop a fully finished, industry-level prop package using your drawing, photoshop and 3D skill sets. Working from a script provided by your instructor, you will develop prop assets in service to story from a game or film.  By the end of this course you be better prepared to tackle major portfolio projects and will have an enhanced appreciation for the nuances of strong prop design.  

Learning Objectives

Upon completion of this course, students will:

  1. Create a fully finished, professional quality prop package.   

  2. Properly utilize perspective, drawing, and design techniques to illustrate the prop in all dimensions/views.

  3. Use thumbnails for quick perspective explorations.

  4. Draw advanced organic and hard surface forms in perspective.

  5. Utilize industry jargon and key terms.

  6. Add value to group discussions by providing clear and constructive verbal feedback to other members of the team.

  7. Pitch your prop package designs to your instructor and classmates.

  8. Use Maya and Z-Brush to block out the basic shape of the prop and for final rendering.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Advanced to 3D Modelling

Course Description​

Gain fluency in Maya, and develop more advanced models, and be able to fully render textured and illuminated scenes using Vray and Keyshot. Guided by your industry professional instructor you will become proficient in the 3D design pipeline.  You will render out models from Maya, bring them into Photoshop, and then augment your designs with detailed textures and lighting elements. In this course you will also be introduced to Z-Brush and Substance Painter and their vast capabilities as a design tool.  By the end of this course you will be more prepared for the 3D demands of your senior project.

Learning Objectives

Upon completion of this course, students will:

  1. Demonstrate intermediate proficiency navigating the Maya interface.

  2. Develop basic proficiency in Vray, Keyshot, Z-Brush, and Substance Painter.

  3. Create intermediate-level 3D models as a starting place/design reference for prop, environment, and character design work in Photoshop.

  4. Use light, form, texture, and colour in the design of 3D objects to create more complex designs..

  5. Practice 3D jargon and the language of Maya, Vray, Keyshot, Z-Brush, and Substance Painter.

  6. Add value to group discussions by providing clear and constructive verbal feedback to other members of the class or team.

  7. Pitch your 3D designs to your instructor and classmates.

  8. Adapt to the direction and deadlines provided by your instructor.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Entertainment Design 

Course Description​

Building upon  Visual Communication 3, in this course you will augment and enhance your design process by incorporating professional quality 3D assets in the development of a major entertainment design package. Working again from your own script you will create additional objects, characters, and environmental breakdowns to develop a pro package.  Enhance your interpretation of the story to highlight specific details in the narrative.  You will create compelling designs that focus the audience attention on key story elements. Your final output will be polished and fully rendered using a range of techniques such as Maya, Z-Brush, Substance Painter, Keyshot, and V-Ray rendering software.  This course and project will provide you with an opportunity to prepare for your senior project.

Learning Objectives

Upon completion of this course, students will:

  1. Produce designs and concepts in service to a script that is authored by the student.

  2. Tell a compelling story by using advanced composition, lighting and design principles.

  3. Refine their design process (i.e., research, refine, and design a basic character, vehicle, prop + environment design).

  4. Demonstrate intermediate to advanced design skills that display a knowledge of anatomy, perspective and design.

  5. Adapt to the direction and deadlines that are provided by your Instructor.

  6. Utilize digital software to enhance the finish and quality of design including Maya, Z-Brush, Keyshots, Substance Painter and V-Ray

  7. Demonstrate strong interpersonal and communication skills during class and team-work.

  8. Deliver a visually compelling and professional pitch to your instructor and classmates.

  9. Use design jargon and key terms when communicating in writing and orally.

  10. Write a compelling script scene for a game, animation, or film.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Clay Modelling

Course Description​

Have you ever wanted to model an action figure from your favorite movie or game, but were not sure where to start? TExplore the techniques, principles and acquire the skills needed to create your own original sculptures. Working from your own concept designs you will build armatures, learn additive and subtractive sculpting approaches, create details, textures, and improve the form of your sculpture in the round.  By the end of this course you will have a fully finished professional maquette that you can add to your design portfolio.

Learning Objectives

Upon completion of this course, students will:

  1. Sculpt a physical character in the round.

  2. Demonstrate both additive and subtractive sculptural processes.

  3. Utilize a variety of modeling tools.

  4. Build an armature.

  5. Utilize and apply design and perspective principles in real world space to character design.

  6. Use  texture and sculptural details to capture audience interest and focus attention.  

  7. Add value to group discussions by providing clear and constructive verbal feedback to other members of the class or team.

  8. Pitch your sculpture to your instructor and classmates.

  9. Adapt to the direction and deadlines provided by your instructor.

Course Duration

A total of 45 hours over the course of 15 classes, 1 class per week.

Main Campus

2110-8888 Odlin Crescent

Richmond BC Canada

​V6X 3Z8

Surrey Campus

201-2055 152 Street

Surrey BC Canada

​V4A 4N7

(Portfolio Development Only)

778-297-6628

604-385-9920

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