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Blender 2
Course Description
In the pursuit of helping students enhance their concept designs, Blender 2 offers advanced training in modeling, texturing, and lighting techniques to create intricate environments, hard surface objects, and props. With a focus on building higher-level skills, students can utilize Blender's advanced features to bring their concepts to life with greater detail and complexity.
Character Design 1
Course Description
From Tomb Raider to Skyrim, characters are the backbone of storytelling in creative media. Concept Artists must be able to efficiently design appealing characters. Utilizing the design process and the skills that you learned in figure drawing; in this course you design various human and animal characters. By the end of this course you will be able to gain confidence in the character design process and be ready to tackle more complex character assignments in future coursework.Maya is one of the concept designer’s most essential tools for professional work in animation, games, and film. From learning hotkeys to rendering your first 3D designs, this course provides a strong foundation for future course work and industry practice.
Clay Modeling
Course Description
Have you ever wanted to model an action figure from your favorite movie or game, but were not sure where to start? Explore the techniques, principles and acquire the skills needed to create your own original sculptures. Working from your own concept designs you will build armatures, learn additive and subtractive sculpting approaches, create details, textures, and improve the form of your sculpture in the round. By the end of this course, you will have a fully finished professional maquette that you can add to your design portfolio.
Environment Design
Course Description
From Uncharted to GTA, environments are an incredibly vital part of storytelling in open world games, film, and animation. Concept Artists must be able to design appealing environments. Utilizing the design process and the skills that you learned in perspective, drawing fundamentals, and design sketching, in this course you will design various simple environments. By the end of this course, you will be able to gain confidence in the environment design process and be ready to tackle more complex environment assignments in future coursework.
Prop Design 1
Course Description
Explore the relationship between form and function through design assignment briefs for original props. Utilizing drawing, perspective, and design skills that you learned in previous course work, you will create simple props with the aim of representing accurate and different views as well as close-up beauty details. Assignments will emphasis points of view including orthos, texture callouts, final detailed renders, and narrative elements provided by your industry instructor. By the end of this course, you will be able to render props on paper and in Photoshop in preparation for more advanced coursework.
Visual Communication 2
Course Description
Hook: Students in this course will further enhance their skill and practice with the fundamentals of composition, lighting, and design. Level: Working from an intermediate-level design brief you will design characters, environments, vehicles, and/or props. You will aim to create industry-level designs that communicate a story to the viewer. Skills + Techniques: Through the proper use of composition, lighting, and mood you will direct the viewer’s attention to story elements. Connect to future coursework and/or industry: This course and project will provide you with an opportunity to enhance your storytelling skills for future and major projects.
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