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Dive deeper into linear perspective systems and further explore basic and more complex laws that are vital to express the illusion of dimensional forms on a two-dimensional surface or screen. In this course you will design spaces and grow your repertoire of approaches for representing accurate and different views. Assignments will emphasize points of view and narrative elements that you will convey in your designs. By the end of this course, you will be able to position cameras/viewpoints on paper and in photoshop, render a number of perspective views for various spaces, and prepare for advanced study/portfolio development.
Intro to 3D Modeling
Maya is one of the concept designer’s most essential tools for professional work in animation, games, and film. From learning hotkeys to rendering your first 3D designs, this course provides a strong foundation for future course work and industry practice.
Figure & Anatomy Drawing 2
Building on Figure & Anatomy Drawing 1, you will further develop your understanding and skill representing human and animal forms and their anatomical features. You will explore more complex action-poses and character development from model poses. By the end of this course you will be able to further enhance your skills/approaches for blocking out animal and human characters. You will produce studies focusing on quality of line work, weight, proportion, and use of colour.
Students in this course will further enhance their skill and practice with the fundamentals of composition, lighting, and design. Level: Working from an intermediate-level design brief you will design characters, environments, vehicles, and/or props. You will aim to create industry-level designs that communicate a story to the viewer. Skills + Techniques: Through the proper use of composition, lighting, and mood you will direct the viewer’s attention to story elements. Connect to future coursework and/or industry: This course and project will provide you with an opportunity to enhance your storytelling skills for future and major projects.
With focus on traditional animation methods, Students will study timing and weight through a series of projects designed to demonstrate the principles of animation. Techniques such as squash, stretch, anticipation, settle, key framing, inbetweening, and cycling will be learned.
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